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	<title>Comments on: Sonja Turbot: Existential Investigator, Page 2</title>
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	<link>http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/</link>
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	<pubDate>Wed, 08 Sep 2010 11:17:55 +0000</pubDate>
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		<title>By: Slimkind</title>
		<link>http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/#comment-1307</link>
		<dc:creator>Slimkind</dc:creator>
		<pubDate>Sun, 11 Oct 2009 18:05:24 +0000</pubDate>
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		<description>"...I’ll claim that gameplay is the only thing that matters, and as long as the user interface is giving the player the information they need then all is well in the world."

Hell yes I'll agree! Well kind of... I've come to know Gearhead 1 by an Ubuntu package and have since played the game through few times. Not once have I considered (ok maybe once or twice...) using a graphical user interface as I love the text based interface in all its old-school, simplistic glory. Ok except for several annoying aspects and quirks here and there (read: ergonomics not optimal).

Graphics could probably add to the game but it's as if the ASCII interface lets my imagination run. Far. And wide. Especially combined with item descriptions, the bits of text that come up here and there describing events (we want more! we want more item/location/event/stuff descriptions!) Sadly many item and mecha descriptions in GH1 are completely missing, I hope this serious bug is fixed in GH2 ;-)

Again, graphics could add to the game but getting a player's imagination to run with a story (and making an interface that doesn't cause Repititive Strain Injury from playing!) counts so much more to me. And you are quite good at that Joseph Hewitt! (-:</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;I’ll claim that gameplay is the only thing that matters, and as long as the user interface is giving the player the information they need then all is well in the world.&#8221;</p>
<p>Hell yes I&#8217;ll agree! Well kind of&#8230; I&#8217;ve come to know Gearhead 1 by an Ubuntu package and have since played the game through few times. Not once have I considered (ok maybe once or twice&#8230;) using a graphical user interface as I love the text based interface in all its old-school, simplistic glory. Ok except for several annoying aspects and quirks here and there (read: ergonomics not optimal).</p>
<p>Graphics could probably add to the game but it&#8217;s as if the ASCII interface lets my imagination run. Far. And wide. Especially combined with item descriptions, the bits of text that come up here and there describing events (we want more! we want more item/location/event/stuff descriptions!) Sadly many item and mecha descriptions in GH1 are completely missing, I hope this serious bug is fixed in GH2 <img src='http://ataraxiatheatre.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Again, graphics could add to the game but getting a player&#8217;s imagination to run with a story (and making an interface that doesn&#8217;t cause Repititive Strain Injury from playing!) counts so much more to me. And you are quite good at that Joseph Hewitt! (-:</p>
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		<title>By: Onisuzume</title>
		<link>http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/#comment-291</link>
		<dc:creator>Onisuzume</dc:creator>
		<pubDate>Sat, 03 Jan 2009 23:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/#comment-291</guid>
		<description>"What would Fallout be without brilliant writing?"
A game by bethesda?</description>
		<content:encoded><![CDATA[<p>&#8220;What would Fallout be without brilliant writing?&#8221;<br />
A game by bethesda?</p>
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		<title>By: macksting</title>
		<link>http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/#comment-281</link>
		<dc:creator>macksting</dc:creator>
		<pubDate>Tue, 30 Dec 2008 11:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://ataraxiatheatre.com/2008/12/29/sonja-turbot-existential-investigator-page-2/#comment-281</guid>
		<description>The statistics and description of equipment are also a player's window into a game. What would Fallout be without brilliant writing?
Polish is nice, though, and I'm not complaining.</description>
		<content:encoded><![CDATA[<p>The statistics and description of equipment are also a player&#8217;s window into a game. What would Fallout be without brilliant writing?<br />
Polish is nice, though, and I&#8217;m not complaining.</p>
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